Duck Tales

I remember the holiday season of 1989 as being one of my fondest childhood memories.
After all, it was the year I finally got my long-anticipated Nintendo Entertainment System!
Now I too, could play with power! And included with my package of hunting ducks and
fungi-eating plumbers was a game based on my favorite tv show in the whole wide world:
Duck Tales.

The game was insanely addictive, even if it didn't have much to do with the actual
Duck Tales franchise (Scrooge's cane = pogo stick? an unusual fondness for snacks?).
Regardless, Capcom USA knew how to make a damned good video game, and Duck Tales
did not disappoint. To this day, it stands as being one of my all-time favorite videogames.

So naturally, when I found out a prototype of the game still existed, I just hadta play it.
One way I've learned how to appreciate masterpieces more is by going back and seeing
how they were made. Did Nintendo of America grind the censorship axe to Duck Tales?
How much of the game was reworked before the final release?

Well, thanks to the wonders of modern technology, I've been able to play the prototype
on my computer and thus, give you, the reader, the lowdown on what this magnificient
game was like when it was merely a work in progress.

Read for yourself what one former Disney producer
has to say about the making of this video game!
A Conversation with Darlene Waddington.

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The Moon

Final Showdown

Coming Soon.  And don't you forget it.

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